ste-phil / SparseVoxelDAGs

Voxelization & Raytracing of different data structures

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Volization & Raytracing in a single project, realized in Unity 2021.1.18f1

  • Uses sparse voxel directed acyclic graphs and sparse voxel octrees
  • Also includes chunk loading

=> To generate voxel models use the DataCreator window
=> Pay attention that the native C++ code needs to be built into a DLL, and imported into Unity
=> No models are supplied, because of the their size.

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Voxelization & Raytracing of different data structures


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Language:C++ 39.4%Language:C# 36.5%Language:C 19.6%Language:HLSL 3.7%Language:ShaderLab 0.5%Language:Lua 0.2%Language:Shell 0.0%Language:Batchfile 0.0%