starfaerie's repositories
Grass-Tool
A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.
UnityOctree
A dynamic, loose octree implementation for Unity written in C#
Animal-Pen-Basic-State-Machine
Basic State Machine Game for Herding Animals
linkedin-skill-assessments-quizzes
Full reference of LinkedIn answers 2021 for skill assessments, LinkedIn test, questions and answers (aws-lambda, rest-api, javascript, react, git, html, jquery, mongodb, java, Go, python, machine-learning, power-point) linkedin excel test lösungen, linkedin machine learning test
ml-agents
Unity Machine Learning Agents Toolkit
Realistic-Real-Time-Grass-Rendering-With-Unity
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
URP-WaterShaders
Procedural Water surface and underwater caustics for Unity URP
ViconShogunPostPatch
These commands are intended to replace several default System command in ShogunPost which have a bug introduced in ShogunPost 1.10 that throws an error when accessing either a NetApp volume or a filepath that does not yet exist.
wavefunctioncollapse
Walk through an infinite, procedurally generated city