starfaerie's repositories

My-Bets

A collection of publicly traded securities I think will outperform SPY over a given time period (1 year or longer).

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Grass-Tool

A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.

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Tooltip

An IMGUI based editor tool for Unity by Astrid Wilde. Works in all Unity Rendering Pipelines since the tool relies on IMGUI instead of shaders for rendering both in the editor and in-game.

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UnityOctree

A dynamic, loose octree implementation for Unity written in C#

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volsample

Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.

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Animal-Pen-Basic-State-Machine

Basic State Machine Game for Herding Animals

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linkedin-skill-assessments-quizzes

Full reference of LinkedIn answers 2021 for skill assessments, LinkedIn test, questions and answers (aws-lambda, rest-api, javascript, react, git, html, jquery, mongodb, java, Go, python, machine-learning, power-point) linkedin excel test lösungen, linkedin machine learning test

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ml-agents

Unity Machine Learning Agents Toolkit

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Realistic-Real-Time-Grass-Rendering-With-Unity

Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee

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URP-WaterShaders

Procedural Water surface and underwater caustics for Unity URP

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utilities

useful code snippets

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ViconShogunPostPatch

These commands are intended to replace several default System command in ShogunPost which have a bug introduced in ShogunPost 1.10 that throws an error when accessing either a NetApp volume or a filepath that does not yet exist.

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wavefunctioncollapse

Walk through an infinite, procedurally generated city

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