star-haven / papermario-dx

Improved Paper Mario (Nintendo 64) game engine prioritising developer experience. Fork of the decompilation project.

Home Page:https://docs.starhaven.dev/tools/decomp/intro

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Paper Mario DX

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This is a fork of the Paper Mario decompilation which provides a flexible, easy-to-use base for creating romhacks.

To get started, see docs.starhaven.dev.

List of changes

  • US release only (no JP, PAL, or iQue - none of these are near 100% yet).
  • Default configure flags: --shift --modern-gcc --non-matching --ccache
  • Backtrace (call stack) on crash screen including file names and line numbers.
    • You can call debug_backtrace() to print a backtrace in any function.
    • Failed assertions (ASSERT) will trigger the crash screen and print a backtrace instead of hanging.
    • Backtraces provide filenames and line numbers for files with debug symbols (pass --debug to configure to enable for all files).
  • assets/star_rod_build directory for Star Rod to write assets to.
  • Fixed many bugs / incorrect behaviour.
  • Skip compiling or linking dead code.
  • Link with libgcc_vr4300 to provide compiler intrinsics.
  • Added a debug/cheats menu.
  • Enemy HP is now a s16, increasing the cap to 32767.
  • Added support for badges with negative BP costs.
  • Additional features can be configured in src/dx/config.h.

About

Improved Paper Mario (Nintendo 64) game engine prioritising developer experience. Fork of the decompilation project.

https://docs.starhaven.dev/tools/decomp/intro


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