Heribert Raab's repositories

GafferVoid

user hacks for gaffer

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GafferTools

Gaffer tools experiments

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mrAiHouOceanShader

Shader to render Houdini ocean spectra natively in Arnold

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Natron

Open-source compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.

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Culebra_Java

A collection of objects and behaviors for creating dynamic multi agent interactions. 2D|3D Multi Object Behavior library focused on hybrid system interactions with custom Visualization, Data, and performance features.

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egMatLib

Material Library for Houdini Mantra, Redshift and Arnold

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Flocking

An example showing how to use SwiftUI, Satin, Forge and Youi to simulate birds flocking via a compute particle system (n-body).

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houdini-particleviewer

OpenGL display hooks for particles in houdini

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IntelOIDenoiser

A simple implementation of Intels Open Image denoiser -> https://github.com/OpenImageDenoise/oidn

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Ignite

A static site generator for Swift developers.

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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LDTGaffer

Lookdev and Misc Tools Gaffer

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Maya-Scripts

CGI scripts

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Noice-Deadline

Support for the Arnold renderer's Noice denoiser in the Deadline render manager.

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ParticleLab

Particle system that's both calculated and rendered on the GPU using the Metal framework

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vex_tutorial

A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini

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vft

:boom::snowflake::hammer: VFX Fractal Toolkit

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