Heribert Raab's repositories
GafferVoid
user hacks for gaffer
GafferTools
Gaffer tools experiments
mrAiHouOceanShader
Shader to render Houdini ocean spectra natively in Arnold
Culebra_Java
A collection of objects and behaviors for creating dynamic multi agent interactions. 2D|3D Multi Object Behavior library focused on hybrid system interactions with custom Visualization, Data, and performance features.
egMatLib
Material Library for Houdini Mantra, Redshift and Arnold
Flocking
An example showing how to use SwiftUI, Satin, Forge and Youi to simulate birds flocking via a compute particle system (n-body).
houdini-particleviewer
OpenGL display hooks for particles in houdini
IntelOIDenoiser
A simple implementation of Intels Open Image denoiser -> https://github.com/OpenImageDenoise/oidn
Ignite
A static site generator for Swift developers.
kajiya
💡 Experimental real-time global illumination renderer 🦀
LDTGaffer
Lookdev and Misc Tools Gaffer
Maya-Scripts
CGI scripts
Noice-Deadline
Support for the Arnold renderer's Noice denoiser in the Deadline render manager.
ParticleLab
Particle system that's both calculated and rendered on the GPU using the Metal framework
vex_tutorial
A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini
vft
:boom::snowflake::hammer: VFX Fractal Toolkit