Giters
squid-man
/
MegaMan2Randomizer2
Mega Man 2 Randomizer
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Stargazers:
8
Watchers:
4
Issues:
75
Forks:
5
squid-man/MegaMan2Randomizer2 Issues
Picopico should never be all black
Updated
a month ago
Text File or Wiki Page Listing ROM and RAM Regions Used
Updated
2 months ago
Major Redesign of the Options System
Updated
2 months ago
Create ASM File to Build Prepatch IPS
Updated
2 months ago
Music XML Redesign
Updated
2 months ago
Option for the ability to menu when mega man has sprites on the screen
Updated
2 months ago
Comments count
2
title screen glitch when mega man teleports
Updated
2 months ago
Comments count
1
More Efficient Packing of FT Tracks
Closed
2 months ago
Comments count
1
Unbreakable walls make Boobeam Trap impossible
Updated
3 months ago
Impossible boss battle
Updated
9 months ago
Comments count
1
Enemy sprite credits
Updated
a year ago
Comments count
2
Prevent Accidental E-Tank Use at High Life
Updated
a year ago
long seed names generates random seed hash
Updated
a year ago
Comments count
3
Calculate stage initial object indices in code
Updated
a year ago
Add "Bad Scizzors Day" Cutman sprite as playable option
Updated
a year ago
Comments count
3
Config settings
Closed
3 years ago
I can't get the randomizer to launch....
Closed
3 years ago
Comments count
1
Reminder: Research level generation
Updated
3 years ago
Comments count
1
Option: Regain weapon energy on death
Updated
3 years ago
Correct occasional Quick Boomerang sprite appearing to outlive hitbox
Updated
4 years ago
Comments count
1
Rewrite password system
Updated
4 years ago
Comments count
3
uncaught exception when file goes away between loading and generating rom
Updated
4 years ago
rom: hashes for ines 2.0 headers
Updated
4 years ago
Comments count
1
Weapon get text corruption
Updated
4 years ago
Comments count
1
Missing weapon text on the Weapon Get screen sometimes
Updated
4 years ago
Comments count
1
linux: rom drag-and-drop, rom selector
Updated
4 years ago
Do a pass over the code to clean up magic numbers that are sprinkled around
Updated
4 years ago
Background flashing when Friender is hit
Closed
4 years ago
Comments count
2
add an option to display the current track name on screen
Updated
4 years ago
Comments count
1
Dark/Light themes
Updated
4 years ago
Custom Megaman sprites
Updated
4 years ago
Save window postition
Updated
4 years ago
Default cursor to Stage Select between robot master stages
Updated
4 years ago
Comments count
1
Attack of the clones mode
Updated
4 years ago
Document git branch workflows
Closed
4 years ago
Rename difficulty settings to align with US release
Closed
4 years ago
Comments count
1
Randomize which sprite replaces the stars on right+A
Updated
4 years ago
Default to easier difficulty at title screen
Updated
4 years ago
Randomize how much damage each enemy does to megaman
Updated
4 years ago
Randomize speed and direction of conveyor belts
Updated
4 years ago
Randomize fat fiends
Updated
4 years ago
feature request: random player sprite
Updated
4 years ago
Leaf shield checks for 3 ammo, regardless of actual consumption
Updated
4 years ago
Heat Man can clip into the wall, rendering him undamageable
Updated
4 years ago
Feature Request: Enemy AI Randomization
Updated
4 years ago
Need more constraints on Woodman's AI
Updated
4 years ago
Mets behave strangely in Wily 3
Updated
4 years ago
Modified Time Stopper runs out of ammo earlier than it appears
Updated
4 years ago
Change block pattern during Dragon fight, also move respawn point closer
Updated
4 years ago
Change stage names to say Land instead of man
Updated
4 years ago
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