sqrtM / tidalBack

random generation for tidal cycles

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tidalBack

a server side random music generator.

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I like when games have dynamic music. Like in the legend of zelda, when you approach an enemy and the chill walking around music melds into the scary fighty music. I figure that the same could be possible of a webpage or a roguelike game. The solution I decided on was using TidalCycles and dynamically generating different functions to produce music on the fly to fit a given situation. neat!

design doc

the system generates scales automatically via given or generated critera. these different scales and parameters have different qualities. something locrian in 7/8 is more unsettling than a major scale in 3/4. this is by no means intended to create deeply complex music. most creations will be based on arpeggios and ambient samples.

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random generation for tidal cycles


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