spxyz's repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
BakerBoy
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
Ciner-Camera-Sensor-Sizes
This is a collection of camera sensor sizes. It includes DSLR, mirrorless, and cinema cameras. This asset is for unity users who are looking to get into virtual production.
fluviofx
Fluid dynamics for Unity's VFX graph
frankmocap
A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator
HandPosing
Pose authoring using handtrackingon Quest
Hull-Delaunay-Voronoi
Hull, Delaunay and Voronoi algorithms in Unity
LetsVR
LetsVR is a free and open-source VR collaboration platform
LogicwithSparkAR
Learn programming logic with Spark AR
MatrixVFX
A realtime Matrix VFX Shader in Unity 3D
MRTK-Quest
MRTK-Quest: Mixed Reality Toolkit (MRTK) extension bridge for Oculus Quest + Rift / S
MRTK-StandardShader
Standalone version of MRTK Standard Shader
Nepix-Signals
Lightweight and powerful signal (event) lib for Unity.
Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
r3f-template
a starter project for react-three-fiber and some more useful packages
Rcam2
Remote depth camera with iPad Pro with LiDAR sensor
react-three-fiber
🇨🇭 A React renderer for Three.js (web and react-native)
ShootySkiesOverDriveRenderPipeline
Render pipeline assets used for Shooty Skies Overdrive Post FC
ThreeDPoseUnityBarracuda
Unity sample of 3D pose estimation using Barracuda
UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
UniCAVE
A Unity3D Plugin for Non-Head Mounted Virtual Reality Display Systems
unity-application-spacewarp
Template unity project preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline
unity-cj-lib
Utility library for Unity
Unity-FirstHand
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unity-PivotBaking
Pivot baking in unity
Unity-Shaders-from-Shader-Toy
Converted Unity shaders from SahderToy to Unity shading language
Unity3D-CameraOpticalFlow
GPU Optical Flow on camera (webcam, kinect, Black Magic...)
UnityChromakey
A simple, yet powerful chromakey / greenscreen solution for Unity. Designed to be used with virtual production.
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP