springstar's repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
abseil-cpp
Abseil Common Libraries (C++)
Applying_EANNs
A 2D Unity simulation in which cars learn to navigate themselves through different courses. The cars are steered by a feedforward neural network. The weights of the network are trained using a modified genetic algorithm.
Awesome-Game-Analysis
a comprehensive collection of video game tech analysis resources
AwesomeCppGameDev
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
GameNetworkingResources
A Curated List of Multiplayer Game Network Programming Resources
games
:video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
memory-allocators
Custom memory allocators in C++ to improve the performance of dynamic memory allocation
modern-java-practices
Modern Java/JVM Build Practices
overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
Overload
3D Game engine with editor
PrismataAI
The C++ AI Engine for Prismata by Lunarch Studios
recastnavigation-study
Recastnavigation with comments.
SPSC_Queue
A highly optimized single producer single consumer message queue C++ template
tinyrenderer
A brief computer graphics / rendering course
ts-c-compiler
⚙️ Multipass C Compiler, Assembler and X86 emulator written in TypeScript
Unity3DTraining
Unity的练习项目