Jarvis Carroll (spiveeworks)

spiveeworks

Geek Repo

Location:Australia

Home Page:jarviscarroll.net

Twitter:@SpiveeWorks

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Organizations
omnigraph-team

Jarvis Carroll's repositories

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modular-language

New hobby language, all the high level stuff I have worked out over the years, coming together in a pretty clean idea now.

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v

Fork of the V programming language for my changes, mainly additions to the MSVC target.

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agda-experiments

Stuff I have proved in Agda. Mainly playing with things that could make a type theory more minimal.

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fix-math

Slow but arbitrary accuracy implementations of math functions, without using any floating points, for future use as sample functions for finding faster approximations.

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margins

Simple margins calculator, for demonstrating to people how much they could lose even from safe bets.

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algebraic-proof-assistant

A tool to verify line-by-line algebraic manipulations, in easily readable infix notation.

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interchat

Chat service.

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foundational-plotting-environment

A plotting tool for testing and developing numerical approximations.

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ae_voting_app

New Erlang-based voting app for the Aeternity Crypto Foundation

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Vanillae

Ecommerce toolkit for interacting with the Aeternity blockchain as a payment solution

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modular-c

module system of Modula/SML, applied to ANSI C

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modal_input_prompt

Small experiment in using IMGUI-style combined input/output functions to make command line interfaces.

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cowboy-demo

Simple erlang/cowboy backend to count how many times a button has been pressed.

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cowboy

Small, fast, modern HTTP server for Erlang/OTP.

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Archives

Stubs and things finished without Git, in various languages. (Including some unnecessarily complicated Batch scripts)

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city-sim

My latest and greatest attempt at simulating a city (C, Vulkan)

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adamant

minimal programming language being implemented from scratch in C

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quantum-binary-ternary

Honours Thesis: QUANTUM COMPUTATION IN MIXED BINARY-TERNARY SYSTEMS

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vulkano-stubs

basic setup for Vulkan/Rust that I was using for games prototyping

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t3d-graphics-engine

Automatically exported from code.google.com/p/t3d-graphics-engine

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tactics

working tech prototype of a multiplayer turn based game inspired by Frozen Synapse - implemented in Rust using Piston graphics

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agda

Agda is a dependently typed programming language / interactive theorem prover.

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plant-stats

little prototype - stats for crops that went evolutionary - not currently working on this since the long term plan has been done elsewhere

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piston_app

all of my piston apps have the same main.rs, so this simple crate generalizes those using a trait

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treeshapes

(attempt at) Using spectra of matrix algebras to distinguish shapes of binary trees. A phylogenetics research project.

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proto-flop

confused language for a confused ambition, readme for conclusions :)

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capital-game

Discord bot for hosting an incremental multiplayer crafting game.

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tech-jump

platformer being prototyped in lua (lol)

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