Jing Chun Tan's repositories
target-seeking-missiles-vfx
Unity target seeking missile system with random waypoints, camera shake, explosion & muzzle flash VFX
Tron-Style-Hologram-Shader
A hologram style unlit shader to control the colour and transparency of the object, manipulate its vertices during rendering to produce periodic flickering glitches. This is achieved by using a sine wave effect in the vertex shader. Clipping is used to make parts of the image disappear during the glitches.
Realtime-Destruction-System-Unity
A real-time destruction system with different results each time, which detects rigid bodies within a range and activates them based on a timer in a radial pattern. Includes: automatic joint creation system, force activated effects system, explosion particle effects
Gaia_Adventure_Game_Prototype
A 2D platform puzzle game for PC and web browsers. The player controls Gaia, a magical girl traversing a landscape of different worlds, in search for her lost bird who had been snatched by a mysterious monster.
Box-Shooter-Prototype
10 second shooter game prototype
Civ-Clone
Civilization fangame
GLSL-Shader-Library
GLSL Shaders
Houdini-Rocks-Unity-Test
Houdini 17.5.258 & Unity 2019.2.13f1
learning-Three.js
opengl/glsl
leetcode
LeetCode Solutions: A Record of My Problem Solving Journey.( leetcode题解,记录自己的leetcode解题之路。)
SRP-Crowd-Sim
Custom pipeline crowd simulation test
thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Unity-Rigged-Character-Animation-Template
Template to quickly setup a rigged character in Unity's animation system.