spencern / javascript30

Repo for my Javascript30 projects

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Spencer's JavaScript30 Challenge

This is where I'm publishing my #javascript30 challenge solutions. My approach is to build each project on my own before watching the video and then learning better ways to do the things from the video. In some cases I'll extend the projects and I'll try to note that here.

You can browse my solutions to the projects that I've completed in this repo. This repo is a fork of the original javascript30 repo.

If you're interested in joining, the challenge is free and available here: javascript30.com

1. Javascript Drum Kit

This was a fun little project. I hadn't done much of anything with the <audio> element yet and it was pretty cool seeing how easy it was to implement a basic drum machine like this. I added mouse functionality to the project before I realized that the original was keyboard input only. My solution is similar but differently implemented than the original.

Completion Time: ~45 Minutes

2. Javascript Clock

Quick project. Hadn't ever built an analog clock in JS before, now I have.

🕒 ✔

Hadn't used transform-origin before, so that was nice to learn about. Will come in handy at some point I'm sure. CSS Transforms are super easy and seem pretty powerful. It's nice to be using them during this challenge as they will feel second nature by the end of the week I'm sure.

Completion Time: ~30 Minutes

3. CSS Variables

Nice intro to CSS variables. These will be super powerful once they are more widely adopted. Unfortunately they don't work in IE or Edge currently so we've got a bit more time until we can start using them in production. According to http://caniuse.com/#feat=css-variables they've had support in Chrome since 49 and Firefox since 31. Safari, Opera, iOS Safari, and Chrome for Android also are supported currently. MS Edge is working on it and I doubt we'll ever see it in IE 11.

Completion Time: ~25 Minutes

4. Array Cardio Day 1

Quick refresher on Array prototype methods. If you've used ES6 Arrow functions and Array prototype map, reduce, filter, and sort then this will be a pretty quick lesson. This would be a great lesson for people new to ES6, javascript or beginner programmers with a few weeks of experience under their belt.

Completion Time: ~10 Minutes

5. Flex Panel Gallery

Great intro to CSS Flexbox. I learned a few new tricks, such as using a nested flexbox to center content vertically. Pretty cool. A caution about listening for transitionend and toggling a class when it has ended. If the transition is interrupted or reversed such as with a double click, you can end up with the transitionend listener firing on the wrong ending. I think it's better to explicitly add and remove classes in this case which gives more control in case a transition is interrupted.

Completion Time: ~20 Minutes

6. Type Ahead

Nice refresher on a new ES6 feature fetch. Packs a bunch of JS into a short lesson - fetch, Promises, map, backticks, multi-line strings, and template literals / string interpolation, regular expressions - including building RegExp with variables. Really well put together.

Completion Time: ~30 Minutes.

7. Array Cardio Day 2

Really like this style of lesson. It feels like there could be a whole "cardio" spinoff series. Short and sweet with a lot of value. Looks at some, every, find, and findIndex array methods as well as the ... "spread" operator and ES6 style ways to remove an element from an array. Probably mostly refresher if you've got any experience with either underscore or lodash - but always nice to see how to do the same thing in vanilla JS.

Completion Time: ~10 Minutes

8. HTML 5 Canvas Painter

Interesting primer on how the HTML5 Canvas works and a good intro to the building blocks of Canvas and it's Context. Quick tutorial where you get to build "Paint" style features and a good jumping off point for building more complicated painting tools based HTML5 Canvas.

Completion Time: ~20 Minutes

9. Dev Tools Domination

Some nice tips for using chrome dev tools better. Using Break On in Chrome to break any time an attribute or subtree is modified or a node is removed is super useful and I have probably glossed over that feature a thousand times without experimenting. The rest of this lesson is on different console functions. Most of these I knew about (console.table(), console.warn(), console.time(), console.log(), etc) but console.group() and console.dir() were both new to me and I can see them being useful.

Completion Time: ~10 Minutes

10. Hold Shift to Check Multiple Checkboxes

Really enjoyed this as it wasn't something I'd done before but has a really simple concept. The challenge is: given a list of checkboxes, checking one checkbox and then holding shift and selecting another checkbox should also select all checkboxes in between. I ended up using a depth first search to find all of the checkboxes between the checked and previously checked checkboxes and then checking them if shift was being held. The way Wes did it was definitely way simpler.

Completion Time: ~30 Minutes

11. Custom Video Player

Good project to learn about the video side of HTMLMediaElement. Pretty straightforward to implement all of the different controls. Used the timeupdate event to update the progress bar, nice to use non click/key/change events to run updates. I couldn't get the progress bar to update quite as smoothly as I'd have liked, but I think there's got to be a way to do that with css animations.

Completion Time: ~45 Minutes

12. Key Sequence Detection

Nice short thinking exercise. I hadn't implemented this before, but seems pretty straigtforward. I setup an array with the code and a position marker. Catch all keyboard entries, when the user enters the correct key for the next step of the code, move the marker, otherwise reset the marker to the first item. If after moving the marker, we are at the end of the code, reveal the secret.

Completion Time: ~5 Minutes

13. Slide in on Scroll

This exercise comes with a good disclaimer that it's terrible UX practice to do something like this. That being said, there are some good concepts introduced in this lesson. Debouncing is a critical idea to understand for newer developers and this exercise is a good use case for that concept. Also introduces some ideas around measuring scroll height (scrollY) and determining where a user is on the page as well as where specific elements are located in relation to the current scroll height.

Completion Time: ~15 Minutes

14. Objects and Arrays - Reference vs Copy

More lecture than project, but introduces the concept variables referencing arrays and objects instead of copying the values. Gives 5 different examples of ways to create a copy of an Array such as using the ... operator. Doesn't get wrapped up in what is faster and most of the time that probably won't matter too much. Does a decent job of demonstrating potential problems with cloning objects, but doesn't really get into why a deep clone doesn't work. My understanding is that nested objects don't get cloned because the nested object is actually a reference and not a value.

Completion Time: ~15 Minutes

15. Local Storage

Introduces a couple of essential topics: localStorage and how to store Objects / Arrays in localStorage with JSON.stringify and JSON.parse. Event delegation sans libraries. If you dive into the css there is the :before pseudo element and the current hack around checkbox styling. I didn't know about the form.reset() function, and that's a pretty nice helper function rather than resetting all form fields independently.

Completion Time: 15 Minutes

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