kawaii-bytecode-interperter
kawaii bytecode interperter
is written in lua and both c++, it allows to call a function from the init
script but will only run lua bytecode
format. for you lua nerdies
out there, _G
is used to run it.
lua bytecocde interperters
refered to LBI hit it's highest peak in the mid months of 2021, almost all exploits using it, sadly, it died.
this repo
is aimed
to revive becuz if you dont KNOW me i technically revive exploits from 2016 like lua c parsing, or command hacks! anyways enjoy!
not updated
none of these addresses are updated, and some are too advanced for you 0 braincell niggas
if you fail to find an address then use at least 1 brain cell to figure it out or GET SOME HELP
side note: luau
(the whole fucking folder) needs to be updated every week unless you have a big brain and know how to use __inline
which i doubt you do.
usage
update as said above.
compile in release x86
.
file compiled in 'Release' directory.
tutorial
first, update your addresses! thats like the main thing to do!
secondly, rename the strings! if your gonna skid, at least make it less obvious.
lastly, compile up and execute! (note: we dont use pipes but u can add it not hard)
credits
deadlocust - started trend / some base help
speedstarskiwi - rest of code / reviving old shit
nezyghoul - task scheduler scanning / luau files
IMPORTANT!
The interperter part is BROKEN because of the lack of time. This is because the VM is being feed the bytecode in a wrong
way. I didnt fix it for 2 reasons: 1) Not a good idea to fix everything for a free source 2) I tried my best and it just wont feed the right way also a lack of time.
I know a LOT of people will skip this saying oh no the Lua C functions wont work, because inline
is a shit task i dont prefer using, we use the lua_State
as the uintptr_t
state.
People dont know how to update it so I suggest using __inline
and if you dont know where just type Roblox Inlined Functions on google and just paste em. Dont ask me for inline help.