Remember to follow the rules of FMOD's license when using this library
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Install required software using Chocolatey using admin command prompt:
choco install git choco install cmake --installargs '"ADD_CMAKE_TO_PATH=System"' choco install mingw --version 8.1.0
You can also install the same programs manually if you prefer.
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Checkout and configure the project:
git clone https://github.com/sparker256/xp12-fmod-sdk-demo.git cd xp12-fmod-sdk-demo cmake -G "MinGW Makefiles" -S .\src -B .\build -DCMAKE_BUILD_TYPE=RelWithDebInfo
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Build the project and copy the plugin DLL into the appropriate directory:
cmake --build .\build mkdir .\xp12-fmod-sdk-demo\win_x64 copy .\build\win.xpl .\xp12-fmod-sdk-demo\win_x64\xp12-fmod-sdk-demo.xpl
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Install required software:
sudo apt-get install -y --no-install-recommends build-essential cmake git freeglut3-dev libudev-dev libopenal-dev
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Checkout and configure the project:
git clone https://github.com/sparker256/xp12-fmod-sdk-demo.git cd xp12-fmod-sdk-demo cmake -S ./src -B ./build -DCMAKE_BUILD_TYPE=RelWithDebInfo
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Build the project and copy the plugin DLL into the appropriate directory:
cmake --build ./build mkdir ./xp12-fmod-sdk-demo/lin_x64 cp ./build/lin.xpl ./xp12-fmod-sdk-demo/lin_x64/xp12-fmod-sdk-demo.xpl
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Install XCode, Git, CMake (Homebrew can be convenient for this).
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Checkout and configure the project:
git clone https://github.com/sparker256/xp12-fmod-sdk-demo.git cd xp12-fmod-sdk-demo cmake -S ./src -B ./build -DCMAKE_BUILD_TYPE=RelWithDebInfo
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Build the project and copy the plugin DLL into the appropriate directory:
cmake --build ./build mkdir ./xp12-fmod-sdk-demo/mac_x64 cp ./build/mac.xpl ./xp12-fmod-sdk-demo/mac_x64/xp12-fmod-sdk-demo.xpl