spacekitcat / isometric-sdl-demo

An experimental isometric (2.5D) game with infinite, procedurally generated maps. The maps use a Perlin noise function to "decide" how to place water. The engine generates new map tiles as required until you run out of RAM; it will be fairly easy (my notebook is full of designs) to make it load from disk, but the engineering effort isn't the best use of time at this stage.

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