spacecase123 / mod-menu

puts every GZDoom mod options menu into the special Mod Menu instead

Home Page:https://forum.zdoom.org/viewtopic.php?t=76206

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Mod Menu

screenshot

This GZDoom add-on puts every mod options menu into the special Mod Menu instead of cluttering Options Menu.

Features

  • Moves all extra submenus from Options Menu to Mod Menu.
  • Adds Mod Menu to simplified Options Menu.
  • Has a chance to put Zandronum-style keybind-only-accessible menus to Mod Menu.
  • A key to open Mod Menu.
  • Removes redundant words like "options" and "settings".
  • Extensible: undetected menus can be added in more-menus.json.

Limitations

  • mod menu detection expects that the first two MENUDEF lumps in the engine package are lumps for the full and the simple option menus.
  • Zandronum-style menus are detected by scanning Controls menu for anything with a command containing "open" and "menu".

Mods From the Screenshot

Autoautosave, Corruption Cards, Floor Mod, Gearbox, Immerse, Laser Sight, Champions, Rampancy, Target Spy, Universal Entropy, Universal Rain and Snow, Universal Weapon Sway, Gun Bonsai, MariFX Shader Suite, War Trophies, Final Doomer +.

Acknowledgments

  • Bug reports: mamaluigisbagel, cosmos10040.
  • Brazilian Portuguese translation: generic name guy.

About

puts every GZDoom mod options menu into the special Mod Menu instead

https://forum.zdoom.org/viewtopic.php?t=76206