solomon2's repositories

Stargazers:0Issues:0Issues:0

app_process-shell-use

利用 app_process 实现免root调用shell

Language:JavaLicense:MITStargazers:0Issues:0Issues:0

DanbaidongRP

ToonRenderPipeline ^_^

Language:C#License:NOASSERTIONStargazers:0Issues:0Issues:0

FernSDGraph

Stable Diffusion Graph Tool in Unity

Language:C#License:Apache-2.0Stargazers:0Issues:0Issues:0

Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

Stargazers:0Issues:0Issues:0

GLSL-Card

着色器语言 GLSL (opengl-shader-language)入门大全

Stargazers:0Issues:0Issues:0

JTRP

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

Language:C#License:NOASSERTIONStargazers:0Issues:0Issues:0

MvvmHelper

:chicken::basketball:这是一个快速开发的项目壳,Kotlin语言开发,MVVM+Jetpack架构,封装了公共头部、界面状态管理、ViewModel、LiveData、DataBinding、头部刷新、加载更多、沉浸式、全局通知、丰富好用的拓展函数、RxHttp网络请求等等一系列工具

Language:KotlinLicense:Apache-2.0Stargazers:0Issues:0Issues:0

pssr

fast planar ssr for unity5.6

Language:C#Stargazers:0Issues:0Issues:0

StarRailNPRShader

Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

Language:C#License:GPL-3.0Stargazers:0Issues:0Issues:0

stb

stb single-file public domain libraries for C/C++

Language:CLicense:NOASSERTIONStargazers:0Issues:0Issues:0

URP_ASE_Tutorial

Amplify Shader Editor Tutorial with Universal Render Pipeline

Language:C#License:GPL-3.0Stargazers:0Issues:0Issues:0

waterReflectionBillBoard

一种手游可用的 高性能简化水面反射

Stargazers:0Issues:0Issues:0