Giters
sohomsahaun
/
SnowState
Finite State Machine for GameMaker
Geek Repo:
Geek Repo
Github PK Tool:
Github PK Tool
Stargazers:
133
Watchers:
7
Issues:
38
Forks:
10
sohomsahaun/SnowState Issues
Changing state during multiplayer causes a crash
Updated
4 months ago
Comments count
1
Object: oPlayerT Event: User Event 15 at line 53 : "move_and_collide" is read-only function in latest GameMaker monthly version
Updated
5 months ago
Comments count
1
HTML5 support is broken
Closed
8 months ago
Comments count
3
Ability to pause timer
Updated
9 months ago
Comments count
3
Internal variables for states
Closed
10 months ago
Comments count
1
inherit() does not support parameters
Updated
a year ago
Comments count
2
Changing another object's state in a leave event still cause the object to run the now-previous state's step event
Closed
a year ago
Comments count
3
Add method for getting the initial state
Updated
a year ago
When running the game after downloading get move_and_collide is a read-only function
Closed
2 years ago
Comments count
6
Third Level Inherited States Execute Their Inherited Parent's Events Twice
Updated
2 years ago
Allow enums/ types other than strings
Closed
2 years ago
Comments count
6
Allow an option to not trigger enter/leave events using the change() method
Closed
2 years ago
Comments count
1
Can not use same name for a SnowState instance event and the owner's instance variable
Closed
2 years ago
Comments count
1
Leave event
Updated
2 years ago
Beta Variable not set before reading error
Updated
2 years ago
Comments count
1
Assignment of an empty value - When running using YYC
Closed
2 years ago
Comments count
1
Passing arguments to triggers
Closed
2 years ago
Comments count
1
Can't check wildcard transition using transition_exists()
Closed
3 years ago
Comments count
1
Trigger multiple transitions at a time
Closed
3 years ago
Comments count
1
add_child doesn't "override"
Closed
3 years ago
Comments count
1
state_exists
Closed
3 years ago
Comments count
1
Add triggers
Closed
3 years ago
Comments count
1
Just a couple of small typos in the documentation.
Closed
3 years ago
Comments count
1
Can not call leave/enter in custom functions when using change()
Closed
3 years ago
Comments count
1
Setting the time passed for a state
Closed
3 years ago
Comments count
1
allow using return to change state
Closed
3 years ago
Comments count
1
doc typo
Closed
3 years ago
Comments count
1
Update the demo
Closed
3 years ago
History bug
Closed
3 years ago
Can not pass global functions in SnowState.event_set_default_function()
Closed
3 years ago
Curious about a specific line
Closed
4 years ago
Comments count
2
Ability to check if an event exists in a state
Closed
3 years ago
Comments count
1
State inheritance
Closed
3 years ago
Comments count
1
Setting default method for events
Closed
3 years ago
Comments count
1
Custom events
Closed
3 years ago
Comments count
1
Demo project crashes after a few seconds of being open
Closed
4 years ago
Comments count
1
prevState become a FIFO list holding the last ~5 states the player was just in.
Closed
4 years ago
Comments count
1
State Switch to have an unoverwriteable argument so state switches in the same step cannot happen
Closed
4 years ago
Comments count
3