Plugins may use sourcemod-nt-include, download .inc file and place it in your compiler include directory.
nt_damage
Shows detailed damage dealt/received in console on death/round end.
Also adds optional assist awards since it keeps track of damage anyway
- sm_ntdamage_assists 0 - Enable/Disable rewarding of assists
- sm_ntdamage_damage 45 - Damage required to trigger assist
- sm_ntdamage_points 1 - Points given for each assist
- sm_ntdamage_assistmode - Switches assist mode, default is 0
- 0 - Gives out points only when player did enough damage to dead player
- 1 - Sums all assisted damage and gives out points when enough damage has been assisted in total (sm_ntdamage_damage should be set above 100)
nt_ghostcap
Logs ghost capture event so you can award players in HLSTATSX:CE, also creates OnGhostCapture(client) forward other plugins can use (example in nt_ghostcap_test.sp)
nt_doublecap
Removes ghost when round has ended to prevent double capping
- Requires nt_ghostcap to work
- Requires "NEOTOKYO OnRoundConcluded Event" to work
nt_drop
- Keeps weapons on ground all round.
- Can be toggled with cvar: sm_ntdrop_nodespawn - Whether weapons' spawnflags are adjusted to prevent the weapon from disappearing from the world after 30 seconds
- Drops weapons with all spare ammo.
- Disables ammo pick up from dropped weapons.
- Optionally enables weapon pick up and switch with +use (compile with
ENABLE_USE
preprocessor flag set as true) - Works out of the box for SourceMod version 1.11 or newer
- SourceMod 1.10 or older: You need the correct version of the DHooks extension for your SM version!
nt_autojump
Enables quake like bunnyhopping
nt_noobname
Changes the name of any NeotokyoNoob connecting to random podbot name
nt_mirrordamage
For first 7 seconds of a round or before first enemy takes damage by default team attackers will take double damage they inflicted and victim will not lose any health
nt_radio
Adds !radio command so players can listen to included soundtrack
nt_unlimitedsquads
Automatically assigns players to ALPHA or any other squad and allows unlimited squad size plus squad locking with cvars
- sm_nt_squadautojoin 1-5 - changes the default squad players will join
- sm_nt_squadlock 0 - blocks squad changing, disabled by default