VITA RxCheat is a plugin for 3.60/3.65 taiHEN used to run CwCheat codes or unlock trophies locally, and modify memory or unlock trophies from PC throught network
- Copy tai/rcsvr.skprx to your taiHEN plugin folder, modify tai plugin config.txt, add rcsvr.skprx to *KERNEL section, e.g. if you copy it to ux0:tai/rcsvr.skprx, add 2 lines in config.txt as following:
*KERNEL
ux0:tai/rcsvr.skprx
- Copy tai/rcsvr.suprx(Full version) or tai/rcsvr_lt.suprx(Lite version) to ux0:tai/
- You need full version of plugin(rcsvr.suprx) installed
- Ensure the IP address of your PSVITA/PSTV can be accessed from your PC, start any game on PSVITA, run rcclient on PC after "VITA RxCheat" shown up, click Autoconnect button
- If step 3 is not connecting, you can get PSVITA IP address in Network Settings or VitaShell (Press SELECT in FTP MODE), input in the client and click Connect button
- Now your can search memory or unlock trophies as well
- After "VITA RxCheat" shown up, follow instruction to call up menu by pressing L+R+LEFT+SELECT
- You can enable/disable cheats(if CwCheat codes are loaded) and unlock trophies here
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Put CwCheat code file as ux0:data/rcsvr/cheat/TITLE_ID.ini (the extension can also be txt or dat), e.g. below is a simple working CwCheat file for Atelier Firis (ASIA version), just save it as ux0:data/rcsvr/cheat/PCSH10026.ini:
_S PCSH10026 _G Atelier Firis _C0 LOCK DAY LEFT TO 360 _L 0x000C6FB0 0x0000005B _C0 LOCK HOUR TO 0 _L 0x000C6FB4 0x00000000 _C0 LOCK HOUR TO 12 _L 0x000C6FB4 0x0000000C
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Boot the game with certain TITLE_ID, the CwCheat codes will be loaded and you can see tips with "VITA RxCheat" message
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Press L+R+LEFT+SELECT to call up CwCheat menu and enable/disable sections (enabled sections are prefixed by a CIRCLE)
- VitaSDK for toolchain
- henkaku & taiHEN for 3.60 support
- 3.65 port of henkaku & taiHEN for 3.65 support
- Debug log through UDP idea from libdebugnet
- oclockvita for basic blitting functions, libvita2d for PGF support
- Memory modification idea from rinCheat
- Trophy unlocking idea from TropHAX
- Way to prevent games from disabling net from InfiniteNet
- Memory pool idea from taipool, codes modified from liballoc 1.1
- Hook system IO functions to allow read/write to ux0:data & ux0:temp, idea from ioPlus
- kcp for reliable UDP commnication
- GLFW, gl3w, Dear ImGui for client UI
- yaml-cpp for client configurations and multi-language support
- Subproject libcheat for cheat codes support