Packets is a small library that makes writing packet-based TCP servers and clients a bit easier.
use packets::*;
use packets::server::*;
use std::net::SocketAddr;
// Bind the server to localhost at port 60000.
let mut server = Server::bind("localhost:60000", &ServerConfig::default()).unwrap();
// Accept all incoming connections.
server.accept_all();
// Receive all incoming packets, using String as our packet type.
let packets: Vec<(SocketAddr, String)> = server.receive_all().unwrap();
for (addr, packet) in packets {
server.send(addr, &packet); // Echo the data back to the client.
}
// Close all connections to the server and consume the Server object.
server.shutdown();
use packets::*;
use packets::client::*;
let mut client = Client::connect("localhost:60000", &ClientConfig::default());
// Receive all incoming packets.
// In this example we use String as our Packet type.
let packets: Vec<String> = client.receive_all();
// Send a packet to the server, using String as our packet type for this example.
client.send("Hello, world!".to_string());
// Shut this client down, consuming it.
client.shutdown();