sniler's repositories
pylearn2
Warning: This project does not have any current developer. See bellow.
pyblish-lite
A community-driven alternative to pyblish-qml
dpAutoRigSystem
This is an automatic rig system for Maya.
PyFlow
Visual scripting framework for python - https://wonderworks-software.github.io/PyFlow
UnrealScript
my personal Unreal Python Script
SHAPESBrush
Mesh editing tool for Autodesk Maya.
cgcmake
CMake modules for common applications related to computer graphics
ICT-FaceKit
ICT's Vision and Graphics Lab's morphable face model and toolkit
qsseditor
Cross-platform application to edit and preview Qt style sheets (QSS).
Wing-IDE-7-keygen
Keygen for activation Wing IDE V7
maya-ml-rivet
proof of concept of machine learning rivet node
ArtStationDownloader
ArtStation Downloader is a lightweight tool to help you download images and videos from https://www.artstation.com/
Maya-fbx-Export
An export script for animation data / Maya to Unreal
blurRelax
A smooth and relax deformer for maya
motionPath
Toolchefs Motion Path
softIkSolver
Maya Soft IK Solver
subins_tutorials
My Tutorials Source Code
Qt.py
Minimal Python 2 & 3 shim around all Qt bindings - PySide, PySide2, PyQt4 and PyQt5.
zwPython
zwPython是基于winpython的集成式python开发平台。 绿色设计,无需安装,解压即用:OOTB(开箱即用,Out Of The Box),可解压到U盘,作为便携式随身开发平台。 ZwPython is an integrated Python development platform based on winpython. Green design, without installation, OOTB(开箱即用,Out Of The Box), can be decompressed to U disk, as a portable portable development platform.
weightDriver
Pose-based driver node for Autodesk Maya (RBF and vector angle).
Simplex
The Simplex Blendshape Solver from Blur Studio
aTools
Alan Camilo's animation toolkit
MayaAPI101
This repository is references for development in Maya API C++ and C# and Python, Setting, Workflow, and Examples.
TACTIC
TACTIC - http://tacticopensource.com
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
MayaWrapDeformer
Alternative Maya plug-in Wrap Deformer coded in Maya's C++ API. The deformer stores offsets based on mapped UV coordinates between the source and the influence(s). Short demo available at
sphereDeformer
Simple deformer node for exploring implementing GPU override