smallru8 / BungeeDynamicSync

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BungeeDynamicSync

Use pub/sub channel send data to spigot server

Before Spigot server closing, first Spigot plugin teleport player to hub, second send pub/sub message to bungeecord, third bungeecord remove it from server list
Spigot server's plugin will get container name by reading ENV CONTAINER_NAME value

Pub/Sub message format:

Change master controller: 								                     | CONTROLLER | UPDATE  | <proxy id>            |
Add a new dynamic server(broadcast by master controller):                    | SERVER     | ADD     | <CONTAINER_NAME>      | <ip> | <port> | <motd> |
Remove a dynamic server(broadcast by spigot dynamic server after game over): | SERVER     | DEL     | <CONTAINER_NAME>      |
Game has started(broadcast by spigot dynamic server when game start):        | SERVER     | STARTED | <CONTAINER_NAME>      |
Sync dynamic server list: | SERVER | SYNC | <CONTAINER_NAME> | <motd> |

On game start, server will turn on white list When game over, server will send plugin message (channel: BDS:channel,Sender: player,data: Connect,data: hub) after bungeecord received, it will connect player to random hub

server save serverName:(current player/max player) to redis

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License:Eclipse Public License 2.0


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Language:Java 100.0%