Stephen Makonin's repositories
SparseNILM
The super-state hidden Markov model disaggregator that uses a sparse Viterbi algorithm for decoding. This project contains the source code that was use for my IEEE Transactions on Smart Grid journal paper.
RAE.dataset
Scripts of the the Rainforest Automation Energy Dataset (RAE dataset)
HUE.dataset
Scripts of the the The Hourly Usage of Energy Dataset for Buildings in British Columbia (HUE dataset) https://doi.org/10.7910/DVN/N3HGRN
nilmworkshop.org
Website for the 3rd International Workshop on Non-Intrusive Load Monitoring (NILM)
TextAdventure
A small text-baed adventure game I wrote with my daughter (age 10) in Python 3.
COBOLsRevenge
A classic tile-based role-playing game (RPG) for Windows originally release March 2000.
ArdraddReturns
My second game, a sequel Hack and Slash
ccece2016.org
Website for the IEEE CCECE 2016 conference.
HackAndSlash
The first game I ever created on back in 1991 using QuickBasic 4.5.
metadata.institute
metadata.institute website
Metadata.PID
Exploring metadata PIDs for IEEE P2957 BDGMMWG
NEWCAS_2016
Website for the IEEE NEWCAS 2016 conference.
python-novice-inflammation
Software Carpentry introduction to Python for novices using inflammation data.
ScholarHacks
Scripts for hacking Google Scholar HTML pages.
smakonin.github.io
The website and files for http://makonin.com
YunPrecompiles
Precompiled binaries for the Arduino Yun.