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Advanced Python programming for Lego Mindstorms Robot Inventor.

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Advanced Python for Mindstorms Robot Inventor

About this repository

What is this about

This repository contains technical information and open source code for advanced Python programming of Mindstorms Robot Inventor (51515) LEGO set. Due to shared hardware and software internals, most information and code presented here should also be applicable to the Spike Prime (45678) set.

If you are disappointed by the limited possibilities offered by the official Python support in the Mindstorms Inventor mobile app (Android or iOS) or desktop software (Windows or MacOS), this website is for you. We will exploit the fact that the new Mindstorms brick runs Micropython natively. You'll quickly be able to do more with Python than with Word Blocks (in fact Scratch) programs, not less.

This site is not affiliated with the LEGO Group. Any information or code presented here might brick (no pun intended) your Mindstorms hub. So use it at your own risk, but feel free to share your experience and contribute.

What is this not about

We do not intend to cover the Mindstorms EV3 (31313) set. Since Micropython firmware from Pybricks is available (and even officially supported by LEGO) for it, some general information and techniques presented here might also be applicable to EV3 users using that firmware. Despite this, there are big architectural differences between EV3 and Robot Inventor (in fact, the EV3 Intelligent Brick is much more powerful than the new Mindstorms brick in many aspects), so we recommend official and other online resources focusing on EV3 for developers using that set.

Similarly, while Micropython firmware from Pybricks can also be used for LEGO Powered Up hubs like the Move Hub (part of the Boost Creative Toolbox (17101) set), the City Hub or the Technic Hub (present in many sets with different motor configurations), those are generally intended for remote control by a smart device rather than running user code and so are much less powerful. Running user code on those also requires flashing custom firmware, which comes with its pros and cons.

For all Powered Up hubs remote control via BluetoothLE is possible. This led to creation of libraries like BrickNil or pylgbst. While remote control is also possible with the new Mindstorms hub (called streaming mode), reading the sensors and driving motors on the device is better from latency perspective, we will primarily focus on running code on the hub, using remote control only when it is truly needed (for example, using Hub to Hub communication).

Expected setup

The following assumes that you're using the original Mindstorms Robot Inventor hub firmware. Example code presented below should work when using the Mindstorms Robot Inventor mobile or desktop app in Python mode.

Getting started

Background

Mindstorms Robot Inventor hub is running a Micropython "operating system". It includes drivers to control sensors and motors, a small Python runtime and small set of libraries for common operations that range from basic file I/O and communication with hub components to JSON serialization or compression.

Micropython can be regarded as a limited and customized version of Python, while the Micropython version which is run on the hub can be regarded as a limited and customized version of universal Micropython. Nevertheless, it's still pretty powerful, as it offers asynchronous programming and Bluetooth connectivity, for example. Furthermore, LEGO implemented a bunch of libraries, wrappers and logic to support its robotic platform and software. The reasonably documented and officially offered API is pretty primitive, but internally, while somewhat messy, it is pretty rich.

Concurrency model

Micropython is single-threaded, but has a concept of coroutines which enable cooperative multi-tasking with async/await syntax. While the standard uasyncio library has been recently included in the firmware and is usable, it does not integrate well with a slightly different (actually simpler) coroutine execution model used internally by the hub. Therefore, in the following, we focus on the built-in coroutine model.

Mindstorms hub provides its own event loop that is started when the hub is started. It allows scheduling coroutines that can yield when they await a certain condition. Then the event loop can execute other code (other coroutines) in the meantime. If the coroutine yields a value, it additionally indicates that it is willing to wait the returned number of milliseconds and shouldn't be invoked until then.

Having functions that yield is sufficient to effectively run multiple functions in parallel. The event loop is switching between them when they yield, either directly, or through other coroutines they await (which effectively forwards yields).

Interaction between the app and the hub

When the Mindstorms Inventor app is used, it allows the user to create and upload programs, which are then executed on the hub. Even when Word Blocks are used, they are internally translated into Python (see our reference sheet) which is then executed on the hub. While the app and the hub are connected, the hub sends telemetry back to the app, so that execution can be monitored.

Some functionality requires a remote control (called streaming) mode instead, which allows the app to remotely control the hub. For example, when a keyboard or a game controller event is used, the app will not send the code which responds to the event to the hub, but will directly steer lights or motors using the cable or Bluetooth connection. In full streaming mode, all code will be running in the app and can be changed dynamically in the app while being executed.

Some functionality is provided by the app. For example some sounds or music are played by the app itself. If the hub is connected to the app, Python code will invoke functionality in the app via a JSON-based Remote Procedure Call protocol, which is in fact a slightly adapted JSON-RPC protocol.

How programs are executed

After the hub is started and the execution environment (runtime) is initialized, the main event loop is started. Initially it runs two main internal programs: the "ui" program responsible for selection and execution of user programs from the hub and the RPC handler responsible for remote control from the Mindstorms Inventor app and the telemetry.

The hub distinguishes Word Blocks and Python user programs, even though both result in Python code in the end. They are executed when the program is selected on the hub using the buttons or where an instruction to execute a program is sent from the app. This runs user code until stopped or until an error occurs.

Word Block programs are provided with setup environment, so they can construct a "virtual machine" (VM) that builds on top of the event loop, allows convenient registration of event handlers, integrates with the RPC system and provides mid-level program building blocks.

Python programs are executed directly. A simple synchronous API is provided through the MSHub and other classes, but it is far from obvious how to react to events or execute parts of program in parallel.

My first program

Synchronous "Hello world"

Using the official documentation we can produce the following simple program that prints "Hello world" on the light matrix:

import mindstorms

hub = mindstorms.MSHub()
hub.light_matrix.write("Hello world")

It is cool, but not really extensible. What if we wanted to play a sound on the hub while displaying the message? And what if we wanted to stop any of this when a button is pressed? It is possible using blocks, so must be possible using Python.

Asynchronous "Hello world"

Let's mimic the code generated from Word Blocks (we'll discuss later how to get it) doing the same as in the example above:

import runtime
import sys
import system

async def main(vm, stack):
    await vm.system.display.write_async("Hello world")
    vm.stop()

def setup(rpc, system, stop):
    vm = runtime.VirtualMachine(rpc, system, stop, "hello_world")
    vm.register_on_start("main_on_start", main)
    return vm

setup(None, system.system, sys.exit).start()

The actual program lives in the asynchronous (async) main function, so we can invoke and await coroutines like the write_async one. Since we're given a handle to the VM, we can stop it after the display operation completes, effectively completing our user program and returning control to the system "ui" program.

The setup function creates a VirtualMachine (VM) and registers program components. In our example the main function will be executed on start due to the register_on_start call.

The last line is the magic that invokes the setup, linking the VM to the system environment. After setting up the VM up, we start it, so that the event loop can start executing our program. We need to do this manually, since such setup won't be invoked automatically for Python programs. Note that in this simplified setup (we will improve it later) we pass None instead of the RPC connector, as we don't use any extensions or other functionality that requires calling the app. In the past the VM needed it for tracing, but this seems no longer necessary.

"Hello world" with light and sound

So let's make this example a bit more interesting by doing two things (light and sound) in parallel, and by implementing asynchronous cancelation:

import hub
import runtime
import sys
import system

async def run(vm, stack):
    vm.broadcast("run")

async def display(vm, stack):
    await vm.system.display.write_async("Hello world")

async def sound(vm, stack):
    await vm.system.sound.play_async("/extra_files/Hello")
    await vm.system.sound.play_async("/extra_files/Celebrate")

async def cancel(vm, stack):
    vm.stop_stacks(except_stack=stack)
    hub.display.clear()
    hub.sound.beep(0, 0)

def setup(rpc, system, stop):
    vm = runtime.VirtualMachine(rpc, system, stop, "hello_world")
    vm.register_on_start("run_on_start", run)
    vm.register_on_broadcast("display_on_run", display, "run")
    vm.register_on_broadcast("sound_on_run", sound, "run")
    vm.register_on_button("cancel_on_left_button", cancel, "left", "pressed")
    vm.register_on_button("run_on_right_button", run, "right", "pressed")
    return vm

setup(None, system.system, sys.exit).start()

We use a message broadcast for convenience. When the program is started, or when the right button is pressed, we send a run broadcast, which triggers display and sound coroutines. Those display a message on the light matrix and play some sounds respectively, simultaneously. When the left button is pressed, we stop all other coroutines (so that we don't play the second sound after the first one is interrupted, for example) and interrupt any ongoing display and sound by clearing the display and playing no sound.

Stopping the program from the app

The above setup is simple, but has one drawback. Since the "ui" program does not expect our app to use the event loop (it thinks we're using the regular synchronous API for Python programs), we have no way to tell it about our VM. In fact, the hub thinks our program has already completed, because after running start our program returned control to the "ui" program. So when the Mindstorms app sends an RPC to stop the program, the program selector is displayed, but our app keeps running.

This can be fixed by intercepting the program_terminate RPC:

from protocol.ujsonrpc import json_rpc
import runtime
import sys
import system

async def main(vm, stack):
    while True:
        await vm.system.sound.beep_async(60, 200)
        yield 100

def setup(rpc, system, stop):
    vm = runtime.VirtualMachine(rpc, system, stop, "keep_beeping")
    vm.register_on_start("main_on_start", main)
    return vm

vm = setup(None, system.system, sys.exit)
if "program_selector" not in json_rpc.methods:
    json_rpc.add_method("program_selector", json_rpc.methods["program_terminate"])
def terminate(params, id):
    vm.shutdown()
    json_rpc.methods["program_selector"](params, id)
json_rpc.add_method("program_terminate", terminate)
vm.start()

With the simplified one-liner setup used before, the main function would just keep beeping until the hub gets restarted. But if we register a custom terminate method to handle the program_terminate RPC, we can shutdown our VM when the stop signal from the app arrives. To complete the operation cleanly, we should invoke the original handler after we shut down our VM. Here, we first copy the handler under a different name (program_selector), if necessary, so that we can call it at the end of our terminate function.

This setup could be further improved to properly unregister the handler when it is no longer necessary, or at least release the VM handle, but this does not matter much in practice.

Where to find more information

From what we know, there is no official documentation, or even extensive enough unofficial documentation, of VirtualMachine and other low-level and mid-level Python APIs available the hub. There are two ways to learn more about the possibilities, though:

  • See what Python code is generated by Word Blocks by browsing our reference sheet. After understanding the basics of async programming on the hub, you should be able to adapt those snippets to your needs and do even more than Word Blocks allow!

  • Search the web for APIs that are interesting to you. There are many experts posting their findings on Eurobricks Forums and here on GitHub itself. For example, unofficial low-level hub documentation attempts to collect information on some undocumented hub APIs.

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Advanced Python programming for Lego Mindstorms Robot Inventor.


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