Jason Booth (slipster216)

slipster216

Geek Repo

Location:Boston, MA

Home Page:https://jdbtechservices.com/

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Jason Booth's repositories

VertexPaint

Unity 5.3 Vertex Painter

Language:C#License:NOASSERTIONStargazers:901Issues:100Issues:29

ShaderPackager

A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader

Language:C#License:MITStargazers:89Issues:7Issues:0

CurveTexture

Easily encode arbitrary curves into textures and apply them to materials or global shader properties

Language:C#License:NOASSERTIONStargazers:81Issues:8Issues:0

OffScreenParticleRendering

Off Screen Particle Rendering system for Unity

Language:GLSLLicense:MITStargazers:79Issues:6Issues:1

DistortionImageEffect

An image effect based distortion/heat effect that doesn't use grab pass

Language:ShaderLabStargazers:59Issues:7Issues:0

PlayableShaderGlobals

Allows you to easily add new shader globals to the Timeline feature in unity 2017

Language:C#License:MITStargazers:58Issues:6Issues:1

Blog-BurstJobsExample

Example code on how to optimize things with Burst/Jobs

Language:C#License:MITStargazers:36Issues:2Issues:1
License:BSD-3-ClauseStargazers:0Issues:1Issues:0