Jason Booth's repositories
VertexPaint
Unity 5.3 Vertex Painter
ShaderPackager
A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader
CurveTexture
Easily encode arbitrary curves into textures and apply them to materials or global shader properties
OffScreenParticleRendering
Off Screen Particle Rendering system for Unity
DistortionImageEffect
An image effect based distortion/heat effect that doesn't use grab pass
PlayableShaderGlobals
Allows you to easily add new shader globals to the Timeline feature in unity 2017
Blog-BurstJobsExample
Example code on how to optimize things with Burst/Jobs