slerpxcq / mma

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MMX (MM eXtended)

A source-opened implementation of MikuMikuDance with modern OpenGL

Build

Windows (VS2022)

gen.bat

Getting started

The GUI should be self explanatory enough. But here comes some hotkeys

Key Description
T translate
R rotate
W toggle gizmo mode (world/local)
X/Y/Z toggle axes

Features

  • Full GPU skinning and morphing (position, uv)

References

Hazel game engine

ShiftJIS conversion

Inverse kinematic

Spherical blending

MMD SDEF:

Morph (SSBO):

VMD file specification:

PMX file specification:

About


Languages

Language:C++ 93.7%Language:GLSL 5.2%Language:Lua 1.2%Language:Batchfile 0.0%