wonjun's repositories

.emacs.d

personal emacs setup

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.emacs.d-1

Emacs literate config

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BMC

My bespoke, multipurpose class; designed for general use in LaTeX documents.

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conda.el

Emacs helper library (and minor mode) to work with conda environments

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cpp-proposals-pub

Collaborating on papers for the ISO C++ committee - public repo

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doom-emacs

An Emacs framework for the stubborn martian hacker

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ElasticFusion

Real-time dense visual SLAM system

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extern

Collection of useful c++ libraries for personal usage

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dotsies

Dot files, Emacs config, etc

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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live-custom-ubuntu-from-scratch

This procedure shows how to create a bootable and installable Ubuntu Live (along with the automatic hardware detection and configuration) from scratch.

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LuisaCompute

High-Performance Rendering Framework on Stream Architectures

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LuisaRender

High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute

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mildlyoverfitted

Paper implementations from scratch and machine learning tutorials

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mitsuba3

Mitsuba 3: A Retargetable Forward and Inverse Renderer

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neuraloperator

Learning in infinite dimension with neural operators.

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Open3D

Open3D: A Modern Library for 3D Data Processing

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Optimization

A set of lightweight header-only template functions implementing commonly-used optimization methods on Riemannian manifolds and convex spaces.

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OptiX_Apps

Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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pmc

Parallel Maximum Clique Library

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swift-mode

Emacs support for Apple's Swift programming language.

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TEASER-plusplus

A fast and robust point cloud registration library

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VisRTX

Visualization framework powered by NVIDIA RTX technology

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VLR

GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX

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wost-simple

Simple didactic code + tutorial for the Walk on Stars (WoSt) algorithm

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ZVCV

R package for derivative-based variance reduction

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