skymarionsky / TMX_Starling

Support for loading TMX maps (mapeditor.org) on Starling Framework

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TMX Maps Support for Starling Framework

Overview

This extension is based on the one created by Shaun Mitchell, and allows a starling game to load and display a TMX Tilemap created using Tiled

The major contributions include:

  • Compatible with Starling v1.3
  • Target is Tiled 0.9.0
  • Ability to use tilesets with margins and spacing
  • Improved performance by using flattened sprites
  • Support for properties
  • Support for Objects and Objectgroups
  • more to come...

This extension is still under development. If you want to contribute, feel free to help out.

Known issues:

  • Can't load tilemaps that use a TSX tileset

Examples

There is an example project included with the extension. Here's one though:

Loading your tilemap using embedded assets and displaying it:

[Embed(source="../../../../assets/example.tmx", mimeType="application/octet-stream")]
private static var exampleTMX:Class;
 	
[Embed(source = "../../../../assets/tmw_desert_spacing.png")]
private static var exampleTileSet:Class;

// (...)

var mapXML:XML = XML(new exampleTMX());
var tilesets:Vector.<Bitmap> = new Vector.<Bitmap>();
tilesets.push(Bitmap(new exampleTileSet()));
			
var mapTMX:TMXTileMap = TMXTileMap.createMap(mapXML, tilesets);
			
for (var i:int = 0; i < mapTMX.layers.length; i++) 
{
    addChild(mapTMX.layers[i].layerSprite);
}

About

Support for loading TMX maps (mapeditor.org) on Starling Framework