skooter500 / ECSBoids

Boids implemented using Unity's Entity Component System

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ECSBoids

Boids implemented using Unity's Entity Component System

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  • Separation
  • Cohesion
  • Alignment
  • Wander
  • Flee
  • Cohesion

With a procedural animation and a custom shader to colour the boids

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Boids implemented using Unity's Entity Component System

License:MIT License


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Language:C# 93.6%Language:ShaderLab 6.4%