skanderzgh (skanderzoghlami)

skanderzoghlami

Geek Repo

Location:France

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skanderzgh's repositories

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QT-Project-Naive-and-Daulaunay-Triangulation-from-OFF-files

The Data structure used is a Mesh Class with a vector of vertices and edges, the project contains a readOff function to initialize the mesh with vertices and edges from the off file, basic operations are implemented such as Adding Vertices inside and outside the convex hull, edge flipping Daulaunay

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home_search

Web Scraping tool to check continuously if a chamber is availble and notify the user if that's the case.

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QT-Project-Surfaces-Implicites-Marching-Cube-Sphere-Tracing

Surface Distance Fields Implementation using Marching Cube algorithm. Ray Tracing using Sphere tracing algorithm.

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Roll-The-Ball-Game

This is the first project I created on my journey to Game Development

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Tracking-Mobile-App-Front-End

This is the User UI application

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Vehicle-Counting

Simple Vehicle Counting for cars,Motorbikes and trucks using YOLO.

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Video-Editor-on-Google-Colab

This Notebook shows how to download videos and adios from the web, edit them and then push them to youtube all while using Google Colab

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3D-Data-Synthesis-with-OpenGL

This Repository uses gkit2light library to create and compile shader programs written in glsl.

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Machine-learning-lab

Config files for my GitHub profile.

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Messenger-Application-UI

This is the UI of the messenger application.

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NLP-Sentiment-Analysis-on-tunisian-words

Dataset used : https://zindi.africa/competitions/ai4d-icompass-social-media-sentiment-analysis-for-tunisian-arabizi/leaderboard?page=5

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Optimal-Transform

School Project to find the optimal transform between two images

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Point-cloud-Downsampling

Downsamling Point clouds using open3d

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Point-cloud-vis

A point cloud visualization function used to compare 3D point clouds using the open3D library

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QT-Project-Surfaces-Beziers-Revolutions-Deformations

This repository uses tinymesh library to generate bezier and revolution surfaces using Control Points, it also applies global and local deformations on the created meshes

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SI3D-

Rendering 3D Scenes ( Frustum Culling / Shadow Mapping / Ray Tracing)

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