sintell / mmo-server

Naive approach to mmo-server in go

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Mmo-server

This is naive approach to create a mmo-server using Go

Comandline options:

Logging:
  • -logtostderr - log program output to std instead of file
  • -alsologtostderr - log program output to std and to file
  • -log_dir="file_path/file_name" - log program output to file_path/file_name
Profiling:
  • -prof="type" - launch server with profiler enabled, where type could be one of:
    • cpu - for cpu profiling
    • mem - for memmory profiling
    • block - for blocks profiling
    • trace - for function tracing

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Naive approach to mmo-server in go


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