This is naive approach to create a mmo-server using Go
-logtostderr
- log program output to std instead of file-alsologtostderr
- log program output to std and to file-log_dir="file_path/file_name"
- log program output tofile_path/file_name
-prof="type"
- launch server with profiler enabled, wheretype
could be one of:cpu
- for cpu profilingmem
- for memmory profilingblock
- for blocks profilingtrace
- for function tracing