sinclairzx81 / three-instanced-mesh

A reference project enabling geometry instancing for threejs materials

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

three-instanced-mesh

A reference project enabling geometry instancing for threejs' MeshStandardMaterial.

import * as THREE from 'three'
import { InstancedMesh } from './instanced/mesh'

...
const geometry = new THREE.BoxBufferGeometry(1, 1, 1)
const material = new THREE.MeshStandardMaterial({
  color: 0x888888,
  metalness: 0.1,
  roughness: 0.4,
})
// create 4096 instances of this mesh
const mesh = new InstancedMesh(4096, geometry, material)
for(const instance of mesh.instances) {
  instance.position.x = (Math.random() * 16) - 8
  instance.position.y = (Math.random() * 16) - 8
  instance.position.z = (Math.random() * 16) - 8
}
mesh.updateInstances()

overview

This project is a small reference project for enabling geometry instancing for threejs and having it integrate with threes existing material and shadow mapping pipeline. This project provides reference depth, distance and standard material shaders and a small demo.

A demo of this project can be found here

alt text

running locally

Ensure nodejs is installed. Clone this project and run.

npm start

This will start a watch server on http://localhost:5000

About

A reference project enabling geometry instancing for threejs materials

License:MIT License


Languages

Language:TypeScript 84.0%Language:JavaScript 16.0%