sinbad / UnityInstancedHealthBars

Example projects using instancing in Unity to render enemy health bars in 1 draw call

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

README

This repo is an example of rendering enemy health bars in a single draw call without using a Canvas & having to manually project into 2D.

This is discussed in lots more detail in my blog post: https://www.stevestreeting.com/2019/02/22/enemy-health-bars-in-1-draw-call-in-unity/

License

This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.

In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

For more information, please refer to http://unlicense.org

About

Example projects using instancing in Unity to render enemy health bars in 1 draw call

License:The Unlicense


Languages

Language:C# 68.5%Language:ShaderLab 31.5%