Axel Blackert's repositories

UtopianEngine

A game engine in early development

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rust-renderer

A minimal renderer with Rust and Vulkan

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Banzai

Online chess game

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Project-Invasion

A 3D game in development

Project-TDDI02

A simple 2D platform game in the making

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Devbox

A testbed for a graphics/game engine in progress

Generic-Launcher

A launcher that keeps the clients version up to date

Graphics-Demo

An interactive demo showcasing my graphic library.

Papageno-Sandbox

My attempt on making my own 2D physics engine

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Project-Warlock

Early stages of a 3D game based on the WC3 mod Warlock.

Simply2D

A basic 2D platform game developed in C++ with DirectX

Project-Vulkan

My bachelor thesis project at Linköpings University

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weekend-raytracer-rust

An implementation of Peter Shirley's Ray Tracing in One Weekend in Rust.

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egui-gizmo

3d transformation gizmo built on top of the egui library.

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egui-winit-ash-integration

This is the egui integration crate for winit and ash.

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gli

OpenGL Image (GLI)

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gpu-profiler

Vulkan & OpenGL GPU profiler with `puffin` support

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LegitProfiler

A simple ImGui component for rendering profiling data

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puffin

🐦 Friendly little instrumentation profiler for Rust 🦀

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RayTracer

A simple ray tracer for the TSBK07 course at Linköpings University

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rspirv-reflect

🦀 Minimal SPIR-V reflection library.

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TSBK07

TSBK07 Computer Graphics at Linköping University

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Vim

Vim for Visual Studio Code

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vk-sync-rs

Simplified Vulkan synchronization logic, written in rust

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weekend-raytracer-cpp

An implementation of Peter Shirley's Ray Tracing in One Weekend in C++.

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