Axel Blackert's repositories
UtopianEngine
A game engine in early development
rust-renderer
A minimal renderer to play with Rust, Vulkan, Render graphs, Raytracing and ReSTIR
Project-Invasion
A 3D game in development
Project-TDDI02
A simple 2D platform game in the making
Generic-Launcher
A launcher that keeps the clients version up to date
Graphics-Demo
An interactive demo showcasing my graphic library.
Papageno-Sandbox
My attempt on making my own 2D physics engine
Project-Warlock
Early stages of a 3D game based on the WC3 mod Warlock.
Project-Vulkan
My bachelor thesis project at Linköpings University
weekend-raytracer-rust
An implementation of Peter Shirley's Ray Tracing in One Weekend in Rust.
egui-gizmo
3d transformation gizmo built on top of the egui library.
egui-winit-ash-integration
This is the egui integration crate for winit and ash.
gpu-profiler
Vulkan & OpenGL GPU profiler with `puffin` support
LegitProfiler
A simple ImGui component for rendering profiling data
puffin
🐦 Friendly little instrumentation profiler for Rust 🦀
rspirv-reflect
🦀 Minimal SPIR-V reflection library.
vk-sync-rs
Simplified Vulkan synchronization logic, written in rust
weekend-raytracer-cpp
An implementation of Peter Shirley's Ray Tracing in One Weekend in C++.