simonowen / tilemap

Playable game map, supporting selected ZX Spectrum games

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TileMap v1.0

TileMap is a playable game map, supporting selected ZX Spectrum games.

System Requirements

  • Windows 7 x64 (with Platform Update) or later.
  • DirectX 10 compatible hardware and drivers.

Global controls

Key Action
F1/F2/F3/F4 Zoom 100/200/300/400% (default = 200%)
Page Up/Dn Zoom in/out
+/- Zoom in/out
Cursor keys Pan map
Home Centre on current room
Ctrl-Home Centre on current room at 200% zoom
End Scale to show entire map
Mouse drag Move map
Mouse wheel Zoom map
Alt-Enter Toggle fullscreen
Delete Show only current room
Insert Show all rooms
Menu key Full speed

Supported Games

Dynamite Dan, by Rod Bowkett. (c) 1985 Mirrorsoft Ltd

Key Action
A Left
S Right
Space Jump
Q Quit/Restart (careful, no confirmation prompt!)

Cheats: infinite lives and energy, no drowning


Dynamite Dan II, by Rod Bowkett. (c) 1986 Mirrorsoft Ltd

Key Action
A Left
S Right
I Down (ladder)
M Jump
Q Quit/Restart (careful, no confirmation prompt!)

Cheats: infinite energy, blow doors without bombs, leave without fuel
Special features: moving airship room


Jet Set Willy, by Matthew Smith. (c) 1984 Software Projects Ltd

Key Action
Q Left
W Right
Space/Shift Jump
Enter Toggle in-game music
Space+Shift Restart game

Cheats: infinite lives and time
Special features: seamless room change


Jet Set Willy II+, by Derrick P Rowson. (c) 1985 Software Projects Ltd

Key Action
Q Left
W Right
Space/Shift Jump
Enter Toggle in-game music
Space+Shift Restart game

Cheats: infinite lives
Special features: auto-updating Cartography Room


Starquake, by Stephen J Crow. (c) 1985 Bubble Bus Software

Key Action
Q Up
A Down / Create platform
O Left
P Right
Space Fire

Cheats: infinite lives and resources, access security doors and Cheops


Technician Ted, by Steve Marsden and David Cooke. (c) 1984 Hewson Consultants Ltd

Key Action
Q Left
W Right
Space/Shift Jump

Cheats: infinite lives and time
Special features: moving lift, map update after tasks (on next room change)


Spindizzy, by Phil Churchyard and Paul Shirley. (c) 1986 Electric Dreams Software

Key Action
Q Up
A Down
O Left
P Right
Space Fire (speed boost)
Enter Freeze
C Change
G Score
M Map
Ctrl+Shift Quit / EXT

Cheats: infinite time
Special features: masked 3D, seamless room change
Tip: use Delete/Insert to show only current room if obscured by neighbouring room


Thanks

  • Manuel Sainz de Baranda y Goñi for his Z80 CPU core.
  • Amstrad Plc. for permission to use the Spectrum 48K ROM.
  • Derrick P Rowson for permission to include JSW2+ (2016).
  • Richard Dymond for his Skoolkit disassembly of JSW.
  • BadBeard for DD2 disassembly.
  • Mark Woodmass for his SpecEmu emulator and debugger.
  • Kris Adcock for concept ideas.
  • Richard Rayner and Richard Chandler for additional testing.

Simon Owen
https://simonowen.com

About

Playable game map, supporting selected ZX Spectrum games

License:GNU General Public License v3.0


Languages

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