谢乃闻's repositories
TAA_Unity_URP
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
Unity_GPU_Driven_Particles
GPU Driven Particles Rendeing using Unity's SRP
unity_lwrp_shadowmask_demo
This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.
Unity_AAResolveOnCommand
A demo show how to controls unity's MSAA render target resolve operation on command
Unity_TiledResource
Implement software virture texture using Unity 2019
unity_lightcookie_caustic
A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.
Unity_PlanarShadow
A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.
Unity_Knit
A project to implement petros vrellis's knitting via Unity
Unity_Underwater_Lighting
Underwater demo using Unity LWRP
Beihang-auto-net-login-python-script
北航实验室自动上线注册
ScriptableRenderPipeline
Scriptable Render Pipeline
OpenGraphic
Graphic Engine & Game Engine lists
Unity_strip_shadervariants-
Unity strip shadervariants by user config
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
DirectX11-With-Windows-SDK
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
HelloWorldCmakeSample
This repo contains a clone from a public repo [https://github.com/jameskbride/cmake-hello-world]. I've created a clone to run my own runner here.
MA_TextureAtlasser
Texture atlas creator for Unity
MidiAnimationTrack
SMF (.mid) file importer for Unity Timeline
OpenGL_CMake_Skeleton
:heart: A ready to use cmake skeleton using GLFW, Glew and glm. :+1:
PostProcessing
Post Processing Stack
stable-diffusion-webui
Stable Diffusion web UI