This repository contains the work done in Othello as part of research project to explore reinforcement learning in Othello Game Playing
How MinMax here works:
- Whenever a game is played the player in the game class gets changed
- Evaluation function will evaluate the board assuming current player as game.player
- The functions are designed so that
TODO:
- Add minmax to take extra variable which tells how to run minmax, using Board Inversion or Double Negation