MOOB is a "polyfill" type mod designed to enhance the usability of the Map Editor in Cities Skylines 2. It addresses key issues and fills in functionality gaps, providing an improved experience for map creation and editing.
- Improved Heightmap Import: Utilizes Windows OpenFileDialog for easier heightmap selection and import. (It was easier than using the games ImageAsset functionality)
- Heightmap Export to 16-bit RAW: Enables exporting heightmaps in the 16-bit RAW format for greater precision and compatibility.
- Enabled Map Editor Option in Game: Unlocks the map editor within Cities Skylines 2, allowing direct access for map creation and editing.
- Ensure you have BepInEx 5 installed in your Cities Skylines 2 game directory. If not, follow the BepInEx 5 installation guide.
- Download the latest version of MOOB from this repository.
- Place the MOOB plugin file into the
BepInEx/plugins
folder in your Cities Skylines 2 game directory. - Launch the game, and MOOB will be active.
Once installed, MOOB will automatically enhance the Map Editor's functionality. Open Cities Skylines 2 and access the Map Editor to experience the improvements.
Contributions are welcome! If you have suggestions or fixes, please fork this repository, make your changes, and submit a pull request.
Encounter an issue or have questions? Please open an issue on this GitHub repository.
MOOB is released under the GNU General Public License v2.0. For more details, see the LICENSE file included in this repository.
Thank you Dimentox and Captain-Of-Coit for contributions to the Terrain heightmap system and project build system respectively.