sherpa-code / Defeat_The_Elite

Taking inspiration from Pokémon's gameplay, Defeat the Elite is a Unity team-based, turn-based RPG combat system developed as a student project and adopted as a personal project.

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Defeat the Elite

A Pokémon-inspired, team-based RPG combat prototype developed in Unity.

by Sherpa and YoYoMP

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This project constitutes a post-secondary project turned personal projuect developed in the course of learning to program using Unity and C#.

Description:

This RPG game draws significant influence from the look, feel, tone, and functionality of the Pokémon series, originally developed by Game Freak and released in 1998.

Features:

  • Turn-based combat
  • Animated models
  • Particle effects
  • BGM
  • Sound effects
  • UI incorporating render textures
  • Strategic combat
  • Item management
  • Open source

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Install instructions

Steps:

  • Download and extract the latest ZIP file in the Builds folder.
  • Launch the game using RPGCombat2021.exe

Notes:

  • Approximate extracted Project size = ~200MB
  • The game was developed using Unity and C#
  • All non-original assets were obtained from free-to-use sources. No copyright infringement is intended

alt text Monster Selection

alt text Inventory Management

alt text Particle Effects


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About

Taking inspiration from Pokémon's gameplay, Defeat the Elite is a Unity team-based, turn-based RPG combat system developed as a student project and adopted as a personal project.


Languages

Language:C# 87.5%Language:ShaderLab 6.7%Language:HLSL 4.8%Language:GLSL 1.0%