sherief's repositories
cpp-docs
C++ Documentation
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
EAThread
EAThread implements a unified cross-platform interface for multithreaded programming.
fcpp
Frexx C preprocessor
gdd-qtools
Quake 2 map compiling tools
getopt
simple getopt-implementation
ImGuiFontStudio
Font Helper Gui Tool for programming
ImHex
A Hex Editor for Reverse Engineers, Programmers and people that value their eye sight when working at 3 AM.
libscepad_windows_sdk
libScePad Windows SDK
lovr
Virtual Reality Engine
mdns
Public domain mDNS/DNS-SD library in C
microui
A tiny immediate-mode UI library
MIEngine
The Visual Studio MI Debug Engine ("MIEngine") provides an open-source Visual Studio Debugger extension that works with MI-enabled debuggers such as gdb, lldb, and clrdbg.
msdn-code-gallery-microsoft
Samples from Microsoft teams for the MSDN Code Gallery
printf
Tiny, fast, non-dependent and fully loaded printf implementation for embedded systems. Extensive test suite passing.
quake2-enhanced
Quake 2 but with slightly enhanced gameplay
quake2-vs2015
Build Quake2 in Visual Studio 2015
reshade
A generic post-processing injector for games and video software.
solvespace
Parametric 2d/3d CAD
tev
High dynamic range (HDR) image comparison tool for graphics people with an emphasis on OpenEXR images.
ThreadGroupIDSwizzling
HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/
TrenchBroom
Cross-Platform Level Editor
triangle-mesh-editor-2020
Stanford CS248 Assignment 2: Implement triangle mesh editor
WidescreenFixesPack
Widescreen fixes for old games