sherief's repositories

discohash

:dancers: Discohash - A super fast and simple hash. 5GB/s serial (depending on hardware).

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assimp

Official Open Asset Import Library Repository. Loads more than thirty 3D file formats into one unified and clean data structure.

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cpp-docs

C++ Documentation

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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EAThread

EAThread implements a unified cross-platform interface for multithreaded programming.

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fcpp

Frexx C preprocessor

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gdd-qtools

Quake 2 map compiling tools

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getopt

simple getopt-implementation

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gzdoom

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

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ImGuiFontStudio

Font Helper Gui Tool for programming

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ImHex

A Hex Editor for Reverse Engineers, Programmers and people that value their eye sight when working at 3 AM.

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libscepad_windows_sdk

libScePad Windows SDK

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lovr

Virtual Reality Engine

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mdns

Public domain mDNS/DNS-SD library in C

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microui

A tiny immediate-mode UI library

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MIEngine

The Visual Studio MI Debug Engine ("MIEngine") provides an open-source Visual Studio Debugger extension that works with MI-enabled debuggers such as gdb, lldb, and clrdbg.

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msdn-code-gallery-microsoft

Samples from Microsoft teams for the MSDN Code Gallery

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printf

Tiny, fast, non-dependent and fully loaded printf implementation for embedded systems. Extensive test suite passing.

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quake2-enhanced

Quake 2 but with slightly enhanced gameplay

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quake2-vs2015

Build Quake2 in Visual Studio 2015

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reshade

A generic post-processing injector for games and video software.

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solvespace

Parametric 2d/3d CAD

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tev

High dynamic range (HDR) image comparison tool for graphics people with an emphasis on OpenEXR images.

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ThreadGroupIDSwizzling

HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/

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TrenchBroom

Cross-Platform Level Editor

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triangle-mesh-editor-2020

Stanford CS248 Assignment 2: Implement triangle mesh editor

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WidescreenFixesPack

Widescreen fixes for old games

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zxing-cpp

C++ port of ZXing

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