sheilan102 / SHEILAN-Maya-Tools

A set of all my Maya scripts.

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SHEILAN's Maya Tools

Here's a small Maya plugin featuring every script I ever made for the program to automate my work.

Features

Installation & Usage

Download all .py files and place them in -

64 Bit C:\Program Files\Autodesk\Maya-VER\bin\plug-ins

32 Bit C:\Program Files (x86)\Autodesk\Maya-VER\bin\plug-ins

Launch Maya, go to Window->Settings/Preferences->Plugin Manager, look for SHEILAN's Tools.py and enable it.

Map Importer

  1. Export MAP using C2M (above).
  2. Go to exported MAP's folder, and open mp_mapname_xmodelList.txt.
  3. Copy the search string as it is, and load Greyhound.
  4. Set greyhound to load models only (preferrably), and export format to .MA.
  5. Paste the search string you copied into the filter, and export all models.
  6. Load Maya and proceed to importing the map (it's under SHEILAN's Tools).
  7. Select MAP folder, then select Greyhound's xmodels folder (e.g. ..\Greyhound\exported_files\black_ops_2\xmodels).

Loading fullbody character

  1. Export your desired playermodel parts in .MA format.
  2. Load fullbody character through 'SHEILAN' menu.
  3. Choose your desired game (I only have acceess to the ones on the list, so if you export from games like IW, Ghosts, etc, then I suggest you first try using one of the two options, and if it won't work feel free to send me exported player parts and I'll add support.)
  4. Hit load, and select body/torso part.
  • After importing your second player to the scene, BIND scripts will give you error when trying to rig, because there will be more than one of each joint name, so what I suggest you to do is to select all joint groups, go to Modify/Prefix Hierarchy Names and select some prefix. Then you load the next BIND script, and rename them back through Modify/Search & Replace Names (search for whatever you wrote for prefix, and replace it with nothing).

Changelog

1.0.1

  • New fullbody import UI

1.0.0

  • Initial Release

Credit

I made those scripts as personal projects for myself and hopefully for other people who'll find good use in them. Donations or credit aren't necessary but very appreciated! paypal

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About

A set of all my Maya scripts.

License:GNU General Public License v3.0


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Language:Python 100.0%