Sharon Olorunniwo (sharon-olorunns)

sharon-olorunns

Geek Repo

Location:Dublin, Ireland

Home Page:https://dribbble.com/olorunns

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Sharon Olorunniwo's repositories

Java-3D-Renderer

Basic 3D rendering with orthographic projection, simple triangle rasterization, z-buffering and flat shading.

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Nuke-ToolEngine

NUKE provides a function called “tool-sets” to insert node collections into your node graph. Unfortunately this works only on a single workstation and NUKE doesn’t provide functionality to share tool-sets among multiple artists in a network. I developed GUI Based Tools for Production in NUKE, how to develop GUI-based tools for production in NUKE. I then set up a clean plug-in structure. The to work efficiently the code is outsourced into multiple modules. Finally, you'll develop the core functionality and helper functions for the plug-in. I created this plugin by following a tutorial on Pluralsight

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OpenGL-Skeletal-Animation

OpenGL and java skeletal animation following ThinMatrix Tutorial

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100-Days-of-UI-Design

100 day challenge to create one UI for any purpose and system

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A-GO-Server

A server implemented in the GO Programming language

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AlgorithmsByPython

算法/数据结构/Python/剑指offer/机器学习/leetcode

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College

Repository of all my college modules and assignments

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Frontend-Work

Collection of my frontend projects

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Light-Controlled-Animation

This was a personal project I completed during my Summer Internship at Intel. I coded a light-sensor controlled animation using an Arduino Genuino board and Grove light sensor. I coded in C in the Arduno IDE and in Java in the Processing IDE. I used the Opentoonz software to create the very simple animation used in the project

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Software-Eng-Group28

Dragbase for Notepad++

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binctr

Fully static, unprivileged, self-contained, containers as executable binaries.

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Blog

Building a blog with comments using Ruby on Rails is a foundational exercise I went through to learn more about the framework. Working together, both Ruby and Rails lend us a hand to generate a fairly simple MVC pattern built on top of a CRUD approach when working with dynamic data.

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Break-a-Brick

Brick breaking game I coded in Java

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CSSGlitchEffect

An experimental glitch effect powered by CSS animations and the clip-path property. Inspired by the technique seen on the speakers page of the 404 conference.

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demo_blog_rails

A demo of how to build a basic blog using Ruby on Rails

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Houdini_Python-Scripts

This contains python scripts for Houdini Graphics Projects

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LaTeX-CV-Cover-Letter

Here are the latex versions of my CV and Cover Letter

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Low-Poly-Water-scene

I followed a tutorial to create a Low-poly water and terrain scene using lwjl and OpenGl and java

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markdown-cheatsheet

Markdown Cheatsheet for Github Readme.md

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Maya-Tools

Tools created to help artists in the Maya environment using the Python language and the Maya API

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OpenGl-Game-Development

This is a game created using OpenGl and Java. I followed a tutorial to create this game as this was a project to learn OpenGl.

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Python-Projects

This is a folder containing my own personal projects coded in Python

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React_Exercise

An Exercise app created using the Material UI Library created by Google and ReactJS & CSS

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Sharon-Olorunniwo-Resume

This is my CV/Resume

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sharon-olorunns.github.io

This is my personal website that I created

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Space-Invaders

Space Invaders Game I implemented in the Processing IDE

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toolkitten

A toolkit for #1millionwomentotech community.

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type-n-speak

Text to speak and synthesis app using the web speech API

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Unity-Project-Scripts

The C# scrpits for my Unity Gaming Projects

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