shanysheng / RenderPipeline

RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.

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RenderPipeline - a lightweight Unity3D Runtime

RenderPipeline is an opensource implementation of book "Real-Time Graphics Rendering Engine"(《实时图形绘制引擎技术》) framework and using bgfx as rendering API. RenderPipeline's goal is to run as a lightweight Unity3D Runtime.

Overview

  • asset: unity to json
  • graphic: bgfx
  • framework: render pipeline

Copyright 2017 sheng chongshan. All rights reserved.
email: shany.sheng@qq.com
https://github.com/shanysheng/RenderPipeline

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modification, are permitted provided that the following conditions are met:

   1. Redistributions of source code must retain the above copyright notice,
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      notice, this list of conditions and the following disclaimer in the
      documentation and/or other materials provided with the distribution.

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About

RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.

License:BSD 2-Clause "Simplified" License


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