shanling4822's starred repositories
Vulkan-Samples
One stop solution for all Vulkan samples
learn-fpga
Learning FPGA, yosys, nextpnr, and RISC-V
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
point-cloud-utils
An easy-to-use Python library for processing and manipulating 3D point clouds and meshes.
MinimalAtmosphere
A minimal atmospheric scattering implementation for Unity
GPUDrivenTerrainLearn
A Unity Project used for Learning GPU Driven Terrain Render
ChatGPTAuthHelper
一个简单的Chrome插件,用来帮助你登录ChatGPT。
rendering-bib
My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
learn-metal-cpp-ios
"Learn Metal with C++" samples, ported to iOS
ReSTIR-Vulkan
Vulkan implementation of ReSTIR
vk_displacement_micromaps
This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.
Learning-OpenCV-3
《Learning OpenCV 3》學習OpenCV 3 範例/電子檔備份
Volumetric-data-structures-for-real-time-ray-tracing
All documents related to my master thesis
UnityBakedSDF
UnityBakedSDF is a sample Unity project for importing and visualizing BakedSDF meshes.
BakedSDF2FBX
BakedSDF2FBX is a utility script for converting BakedSDF GLB files to FBX, allowing them to be used in real-time 3D tools like Unity and Unreal Engine.
UnrealBakedSDF
UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.