shaderheart

shaderheart

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JoltPhysics

A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

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CGLFW3

Swift bindings for GLFW.

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SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

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vk-bootstrap

Vulkan Bootstrapping Iibrary

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SPIRV-Reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

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uriparser

:hocho: Strictly RFC 3986 compliant URI parsing and handling library written in C89; moved from SourceForge to GitHub

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cgltf

:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

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glTF-Sample-Models

glTF Sample Models

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MikkTSpace

A common standard for tangent space used in baking tools to produce normal maps.

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