sgelb / min2phase

An implementation of Kociemba's two-phase algorithm for solving rubik's cube.

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min2phase

  • Rubik's Cube solver or scrambler. Build Status

two-phase algorithm

  • See Kociemba's page

Feature

  • Memory: ~1M with twist-flip-pruning table, ~0.5M without twist-flip-pruning table. See Tools.java line 13
  • Average Solving Time @21 moves: ~10ms without T-F-P table, ~7ms with T-F-P table.
  • Initialization Time: ~160ms without T-F-P table, ~240ms with T-F-P table.

File Description

  • Tools.java Many useful functions
  • Util.java Definitions and some math tools.
  • CubieCube.java CubieCube, see kociemba's page.
  • CoordCube.java Only for generating tables.
  • Search.java Main.
  • MainProgram.java GUI version.
  • pruningValue.txt For checking whether the pruning table is generated correctly.

License GPLv3

Copyright (C) 2012  Shuang Chen

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Some improvements

Conventional two-phase algorithm only find (sub-)optimal solutions to <U,R2,F2,D,L2,B2>. However, If we are able to find more phase1 solutions within a limited depth, the probability of a short solution will increased.

Try different axes

The target of phase1 can be either <U,R2,F2,D,L2,B2>, <U2,R,F2,D2,L,B2>, or <U2,R2,F,D2,L2,B>.

Try the inverse of the state

We will try to solve the inverse state simultaneously to find more phase1 solutions.

Try pre-scramble

We can also use pre-scramble technique (which is widely used in fewest-move challenge) to find more phase1 solutions.

About

An implementation of Kociemba's two-phase algorithm for solving rubik's cube.