Giters
sensics
/
OSVR-RenderManager
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Stargazers:
64
Watchers:
27
Issues:
171
Forks:
45
sensics/OSVR-RenderManager Issues
Another source for Windows precompiled binaries ?
Updated
3 months ago
Comments count
4
Add synchronization primitive to indicate to the app when buffer is complete
Updated
3 years ago
Shared-context apps fail to get an OpenGL context when run on a mac
Updated
4 years ago
Comments count
2
OpenGL state is not restored when using a single eye
Closed
4 years ago
Rendering broken on a mac
Closed
4 years ago
Comments count
1
When there is only one eye, don't offset it
Updated
4 years ago
cmake policy warning FindOpenGL
Updated
4 years ago
Direct mode doesn't work with mobile Nvidia GPUs
Closed
5 years ago
Comments count
8
Properly handle distortion meshes when flip-Y used
Updated
5 years ago
Comments count
1
Why is there a band of black at the top of the display?
Updated
5 years ago
Implement ATW for extended-mode D3D displays
Updated
5 years ago
Comments count
1
Why have the OpenGL rendering examples stopped working?
Closed
6 years ago
Comments count
4
Check the distortion correction texture lookups
Closed
6 years ago
Comments count
1
Overfill factor and distortion correction
Closed
6 years ago
Comments count
2
Direct Mode w/ DK1 results in [NVAPI_RESOURCE_NOT_ACQUIRED] after 12 seconds of rendering
Closed
6 years ago
Comments count
3
OSVR-Unity Android crash traces to RenderManagerOpenGL::checkShaderError
Closed
6 years ago
Comments count
2
Pull default clipping planes and IPD from osvr::clientkit::DisplayConfig
Closed
6 years ago
Comments count
1
expose an interface for detecting HDMI will be better...
Updated
6 years ago
Comments count
3
D3D11 backend appears to hard-depend on SDL in code, but not in build system
Updated
6 years ago
Comments count
1
distortion mesh with multiple video inputs
Closed
6 years ago
Comments count
10
ATW: "bubbles" of missed vsyncs in D3D11 ATW implementation
Updated
7 years ago
Comments count
1
AMD sub-module no longer uses NDA s.d.k?
Closed
7 years ago
Comments count
2
ATW not operating as expected with example programs on DK2/GeForce 1080
Closed
7 years ago
Comments count
10
RM always displays an "error" on startup that says "ignore previous errors"
Updated
7 years ago
Implement consistent camelCase json field names (backwards compatible)
Updated
7 years ago
VRPN submodule fails to initialize for non-nda repo
Closed
7 years ago
Comments count
4
Look into SRGB vs. UNORM in color descriptions.
Updated
7 years ago
Comments count
1
The new PoseStateCaching approach causes a crash in some circumstances
Closed
7 years ago
Comments count
8
Missing Header Files in SDK
Closed
7 years ago
Comments count
8
RenderManagerOpenGLSharedContextExample has jerky ATW behavior
Closed
7 years ago
Comments count
1
Improve distortion-mesh interpolator
Updated
7 years ago
Comments count
11
Direct Rendering on AMD gives error: Could not create presentable surface 0
Updated
7 years ago
Comments count
7
Unity-OSVR plugin renders everything flipped in direct mode
Updated
7 years ago
Comments count
10
The IPD is not configurable for OSVR
Closed
7 years ago
Comments count
1
Profiling GPU events in Render manager
Closed
7 years ago
Comments count
1
Add Capture Screenshot API
Updated
7 years ago
Remove KeyedMutex code and data from ATWRenderManager
Closed
7 years ago
Comments count
2
Adding direct rendering to a new HMD
Closed
7 years ago
Comments count
7
The RenderManagerD3DATWDoubleBufferExample doesn't work
Closed
7 years ago
Comments count
2
Only the second of the two distortion meshes in config file used
Closed
7 years ago
Comments count
1
Consider the interaction of swap_eyes with COP and other distortion parameters
Updated
7 years ago
Display is gray when localTimeOverride = false
Updated
7 years ago
Comments count
4
Asymmetric Overfill
Updated
7 years ago
Comments count
1
Modify the D3D demos to color +Z dark blue and -Z light blue
Updated
7 years ago
Why is ATW code running at half rate with current code base?
Closed
7 years ago
Comments count
1
RenderManagerD3DCAPIExample Black screen flashes
Closed
7 years ago
Comments count
1
m_distortionCorrection parameter is ignored
Closed
7 years ago
Comments count
1
Should explicitly set the depth/stencil state in PresentDisplayInitialize
Updated
7 years ago
Black screen in extended mode OpenGL when blending enabled
Closed
8 years ago
Comments count
2
RenderBuffers not set in Render() path in OpenGL.
Updated
8 years ago
Comments count
4
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