- The project requires allegro5 library to compile. Here is a link to install the library on any platform.
- pkg-config
- make
Once the requirements are met you can simply compile it by typing.
make
- T means time
- D means diamond or score
- M means merit
- L means level
- Arrow keys for move.
- P for pause.
- R for resume.
- A for previous level.
- S for next level.
- The level time and start merits are at max.
- If you want to test if the musics rhytm gets faster and you don't want to wait for the %90 of the level time you have to change the level0X file.
- The properties except the level file includes are hard coded so you will have to re-compile it.
- Some levels are highly inspired by the original Comodore 64 game.
- Every screen is about 24X16 block.
Make a csv file and edit it via excel or libre calc the copy it to your level file.