Implementatation of Ray Tracing in One Weekend in Haskell (minus dielectric and dof).
See github.com/seenaburns/raytracer for a complete Rust implementation of In One Weekend and The Next Week
Output (it's not the fastest, so tiny image):
It's a raytracer, now in haskell!
Implementatation of Ray Tracing in One Weekend in Haskell (minus dielectric and dof).
See github.com/seenaburns/raytracer for a complete Rust implementation of In One Weekend and The Next Week
Output (it's not the fastest, so tiny image):
It's a raytracer, now in haskell!
BSD 3-Clause "New" or "Revised" License