SebH (sebh)

sebh

Geek Repo

Company:Personal work

Location:Stockholm, Sweden

Home Page:https://sebh.github.io/

Github PK Tool:Github PK Tool

SebH's repositories

UnrealEngineSkyAtmosphere

Unreal Engine Sky Atmosphere Rendering Technique

Language:C++License:MITStargazers:690Issues:31Issues:11

TileableVolumeNoise

Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.

Language:C++License:MITStargazers:332Issues:21Issues:2

HLSL-Spherical-Harmonics

A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.

Language:MathematicaLicense:MITStargazers:246Issues:10Issues:1

Dx11Base

A small dx11 base program I use to test shaders and techniques

Language:C++License:MITStargazers:86Issues:6Issues:1

Dx12Base

A small dx12 base program I use to test shaders and techniques

Language:C++License:MITStargazers:48Issues:2Issues:0

QuakeIIDXXII

Quake II on Dx12

Language:CStargazers:29Issues:1Issues:0

sebh.github.io

Sebastien Hillaire's website.

Language:HTMLLicense:NOASSERTIONStargazers:1Issues:3Issues:0