SebH's repositories
UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
TileableVolumeNoise
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
HLSL-Spherical-Harmonics
A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.
QuakeIIDXXII
Quake II on Dx12
sebh.github.io
Sebastien Hillaire's website.